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魔法門之英雄無敵7 1.7升級檔更新內(nèi)容介紹攻略

時間:2016-02-23 13:28:42
  • 來源:HeavenK
  • 作者:卡斯特
  • 編輯:ChunTian
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魔法門之英雄無敵7 1.7升級檔更新內(nèi)容介紹攻略

1.7升級擋地址:點(diǎn)我下載

平衡性及BUG修正見下:

一般 - General

Removal of Level cap in skirmish maps.

對戰(zhàn)地圖的等級上限調(diào)整到999

Readjustment of Main menu Screen.

重新調(diào)整了主菜單界面

Targeting of certain creature armies.

修復(fù)了選擇特定部隊(duì)時會出現(xiàn)的問題

Mini-map Settings are now saved.

修復(fù)了小地圖設(shè)定不能保存的問題

Camera automatic height adjustment is smoothed and doesn`t fall into "holes" on the map.

修復(fù)了鏡頭在地圖的某些地點(diǎn)會掉落到坑里的問題

Camera clipping issues.

修復(fù)了鏡頭卡住的問題

Human Player UPlay names are now only displayed in online Multi-player matches

玩家Uplay名現(xiàn)在只會在多人匹配時出現(xiàn)

Double click purchases the leftmost artifact at the artifact merchant .

修復(fù)了雙擊寶物商店會直接購買最左面寶物的問題

Artifact set bonus are not applied to units

修復(fù)了套裝效果不起作用的問題

Equipping and un-equipping artifacts causing stat gain to be negative.

修復(fù)了連續(xù)裝上取下裝備后會導(dǎo)致屬性降為負(fù)數(shù)的問題

Stats do not update real time when exchanging artifact between heroes.

修復(fù)了在英雄之間交換裝備時屬性沒有實(shí)時變化的問題

Hero movement bonuses are not highlight in stats from Hero Screen.

修復(fù)了英雄移動力加值沒有在英雄面板上高亮顯示的問題

Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.

寶物提供的傷害加值模式更改為=(基礎(chǔ)傷害 額外傷害)*英雄級別

A crash when trading item from equip to equip.

修復(fù)了交易裝備中的寶物時會出現(xiàn)游戲崩潰的問題

New key-bindings:

一些新的快捷鍵

Browse towns with left and right key (works in town screens and all town pop up’s)

新增快捷鍵,可以在城鎮(zhèn)界面內(nèi)通過左右鍵在不同城鎮(zhèn)間瀏覽

Toggle combat map grid with "G"

新增快捷鍵“G”,可以顯示戰(zhàn)斗地圖網(wǎng)格

Escape can now be (re-)assigned as key-bind

可以重設(shè)“逃跑”的快鍵鍵

Warfare Units now wait or skip turn, when pressing the wait or defend keys

軍備單位現(xiàn)在可以通過快捷鍵選擇等待或是跳過回合

[Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).

寬屏分辨率調(diào)整


游戲性 - Gameplay

[Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.

修復(fù)了高級火墻無法阻擋生物行動的問題

[Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.

修復(fù)了Lucretia控制的吸血鬼無法吸取生命的問題

[Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.

修復(fù)了通過卷軸或?qū)毼镝尫臝mplosion魔法時會無視部隊(duì)的魔法免疫效果的問題

[Fixed] Units cannot move on moral turn if the enemy unit was killed.

修復(fù)了當(dāng)敵方部隊(duì)被消滅后導(dǎo)致單位在高士氣的額外回合中無法行動的問題

[Fixed] Heropedia button not available in combat PopUp.

修復(fù)了英雄百科在戰(zhàn)斗中無法打開的問題

[Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.

修復(fù)了在英雄之間交換已經(jīng)裝備的寶物導(dǎo)致英雄屬性無法實(shí)時更新的問題

[Fixed] Sweep Retaliation.

修復(fù)了掃擊反擊的問題

[Improved] Sylsai`s second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.

Sylsai的第二個初始技能調(diào)整為Warcries

[Fixed] Recruit all from outside Dwellings.

修復(fù)了從野外兵營中招募所有部隊(duì)的問題

[Fixed] Hero Selection available when specific hero was set

修復(fù)了當(dāng)?shù)貓D已經(jīng)設(shè)定了特定英雄后,仍然能夠選擇英雄的問題

[Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.

修復(fù)了Arcane Knowledge沒有在戰(zhàn)役英雄之間正確傳遞的問題

[Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.

增加了Shrine of the Seventh Dragon的級別幅度以對應(yīng)現(xiàn)在的999級別上線


平衡性 - Balancing

[Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.

將Eternal Servitude技能的復(fù)活比例降為25%

[Improved] Gnoll Hunter`s "Opportunity Attack" is only triggered once per combat round.

豺狼人獵手的借機(jī)攻擊能力調(diào)整為每個戰(zhàn)斗回合只能觸發(fā)一次

[Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.

增加了收益遞減效應(yīng),所有限制行動的效果在失效后,該部隊(duì)都會獲得一個在接下來的兩個戰(zhàn)斗回合內(nèi)免疫該效果的buff

[Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.

對役亡術(shù)復(fù)活生物的數(shù)量設(shè)定上限


多人游戲 - Multiplayer

[Fixed] Combat getting stuck for one of both players in some cases.

修復(fù)了兩個玩家在戰(zhàn)斗時,會出現(xiàn)其中某個玩家卡住的問題

[Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.

修復(fù)了在同步回合下,進(jìn)入城鎮(zhèn)界面導(dǎo)致結(jié)束回合被取消的問題

[Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.

修復(fù)了在與AI戰(zhàn)斗時會導(dǎo)致玩家在某些情況下無法部署部隊(duì)的問題

[Fixed] Game getting stuck when attacking an empty AI hero in sim turns.

修復(fù)了在同步回合下,進(jìn)攻AI沒有部隊(duì)的英雄時會導(dǎo)致游戲卡死的問題

[Fixed] Game going out of Synch when surrendering an combat to AI.

修復(fù)了在與AI的戰(zhàn)斗中投降導(dǎo)致游戲失去同步的問題

[Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.

修復(fù)了在同步回合下,英雄與篷車相遇時會卡住的問題

[Fixed] Random skill window opens for all the player in a session of normal turn.

修復(fù)了在一般回合下,玩家英雄升級時的隨機(jī)技能窗口會被所有玩家看到的問題

[Improved] The ability for players to connect to each other (NAT-Punchthrough).

玩家之間可以相互直連

[Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.

如今主機(jī)的玩家可以在分機(jī)玩家于載入界面時選擇退出游戲后仍然能夠進(jìn)入地圖

[Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.

修復(fù)了通過UPlay界面邀請朋友時,如果對方已經(jīng)進(jìn)行游戲會導(dǎo)致邀請無法正常運(yùn)作的問題

[Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.

修復(fù)了通過UPlay界面連續(xù)兩次邀請同一個朋友時出現(xiàn)的問題


關(guān)卡設(shè)計 - Level Design

[Implemented] Lost tales of Axeoth: Unity.

新增戰(zhàn)役Lost tales of Axeoth: Unity

[Implemented] Created CM_Academy_Garden combat map.

新增戰(zhàn)斗場景CM_Academy_Garden

Dungeon Map 4: [Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.

地牢戰(zhàn)役第4關(guān):修復(fù)了玩家在Merikh,Gloria and Wilhelm的對話出現(xiàn)前跳過回合會導(dǎo)致游戲進(jìn)程卡死的問題

Necropolis Map 4:[Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.

墓園戰(zhàn)役第4關(guān):修復(fù)了占領(lǐng)主要任務(wù)的敵方城鎮(zhèn)后導(dǎo)致游戲崩潰的問題


編輯器 - Editor

Combatmap templates not including all tileset paint layers.

戰(zhàn)場地圖模版將不包含所有的地表涂刷;

Combat Map Obstacles placed outside the Grid keep their position.

戰(zhàn)場地圖旋轉(zhuǎn)在格子外的障礙將會保持在原來的位置;

Removed duplicate and imprinted spells from all spell lists.

從所有法術(shù)列表中移除重復(fù)的和卷軸魔法;

That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.

修復(fù)當(dāng)用戶上下切換地下地表并創(chuàng)建新戰(zhàn)場地圖時幀數(shù)下降的問題;

Destroyed teleporters don`t appear as repaired after save/load on custom maps.

修復(fù)自定義地圖摧毀傳送器并存檔讀檔后沒有顯示修復(fù)選項(xiàng)的問題;

Minimap not focusing on underground when using the "switch layer" button.

修復(fù)小地圖卡在地下層圖無法切換的問題;

Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.

修復(fù)任務(wù)獎勵物品無法帶過關(guān)的問題;

Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the

修復(fù)當(dāng)你把英雄/生物從地圖上刪除后又在物件編輯器中修改其屬性導(dǎo)致的編輯器崩潰;

The Visual drop-down list is displayed empty in the Hero Tool.

修復(fù)英雄工具的外觀下拉列表顯示為空的問題;

The user is unable to add text to the line of a dialogue.

修復(fù)用戶無法在對話中添加文本的問題;

Battle-sites with multiHero enabled tooltips.

修復(fù)某些戰(zhàn)斗地點(diǎn)多英雄的提示信息;

Custom Artifacts do not display bonuses in-game.

修復(fù)自定義寶物無法在游戲中顯示獎勵屬性的問題;

The user can`t create artifact sets.

修復(fù)用戶無法創(chuàng)建新寶物套裝的問題;

The Editor crashing when opening the Random Fort properties.

修復(fù)當(dāng)打開一個隨機(jī)的要塞屬性界面時導(dǎo)致的編輯器崩潰;

[Implemented] New Script Editor Condition "Has Resource Percentage".

新的腳本觸發(fā)器"Has Resource Percentage";

[Implemented] 15% Saturation LUT to the Combatmap templates.

戰(zhàn)場地圖模版增加15%的飽和度;

[Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground

隨機(jī)地圖將不再對地下的寶物和資源增加光源;

create new combat map.

允許創(chuàng)建新的戰(zhàn)場地圖;

[Implemented] Made BattleSite properties accessible in the Map Editor.

編輯器現(xiàn)在可以自定義更多的寶屋的屬性;


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  • 類型:策略游戲
  • 發(fā)行:Ubisoft
  • 發(fā)售:2015-09-29
  • 開發(fā):Limbic Entertainment
  • 語言:繁中 | 英文
  • 平臺:PC
  • 標(biāo)簽:回合制,戰(zhàn)棋,

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